Uncrackable anti-piracy protection/DRM even possible? [closed]
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Published on 2010-03-08T15:31:22Z
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2010/03/08
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piracy
I hope that this is programming-related enough.
You have probably heard about Ubisofts recent steps against piracy. (New DRM requires a constant connection to the Ubisoft server) Many people including me see this as intolerable because the only ones suffering from it at the end are the paying customers.
Now to the actual question(s): Ubisoft justified this by calling this mechanism "Uncrackable, only playable by the paying customers".
Is a so called uncrackable DRM even possible? You can reverse-engineer and modify everything, even if it takes long.
Isn't Ubisoft already lying by calling something not crackable? I mean, hey - With the game you get all its content (textures, models, you know) and some anti-piracy mechanism hardcoded into it. How could that be "uncrackable"? You can just patch the unwanted mechanisms out ----> "Pirates" play the cracked game without problems and the paying customers are the idiots by having constant problems with the game and being unable to play it without a (working) internet connection.
What are the points Ubisoft sees in this?
If they are at least a bit intelligent and informed they know their anti-piracy protection won't last long. All they get is lower sales, angry customers and happy pirates and crackers.
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